Here are some of the props I produced for Kingdom Come Deliverance. I received references from our history researcher and used them to maintain authenticity of the final product. I was inspired by the reference sheets and then consulted my progress with the the historian Joanna Katherina Novack, art director Mikulas Podprocky and adjust when it was needed. In order to make the props usable in-game I had to optimize for use in the open world and create interactive prefabs with a specific sitting height in mind. This was done for implementation of player and NPC animation.