Real-time environment artist working with a wide range of game engines and creation tools living in Malmo.
Work Experience
Sharkmob - TBA (2020-2022)
Warhorse Studios - Kingdom Come Deliverance (2015-2018)
Freelance - Architectural and Organic Assets
2019 - Freelance
Software Experience
ZBrush - Sculpting, Retopology
Max / Maya - Modelling, UV Mapping
Quixel Mixer, Quixel Bridge
Substance Painter, Substance Designer - Texturing, Procedural Texture Creation,
Photoshop - Texture Editing
CryEngine / Unreal Engine 4, 5 - Level Design, Material Editing
Perforce - File Revision
Agisoft - photogrammetry
Background
Born in Slovakia, Senkvice
Educated in Molecular Biology (MSc) and Traditional Arts
Self-taught 3D Artist
5 years of Professional Experience
Interest in photogrammetry
My other passions include photography, travel, make-up art, mythology and culture.
Looking for opportunities, feel free to get in touch.
Responsible for Rattay surroundings including landscapes, rocks, vegetation, and interiors. Polished other areas of the world map, riversides and forest areas.
Terrain scouting and scanning of real-world areas in Czech Republic for future projects.