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Henrieta Vajsabelova
Henrieta Vajsabelova
Environment Artist, Sharkmob - Tencent Games Studio
Malmo, Sweden

Summary

Real-time environment artist working with a wide range of game engines and creation tools living in Malmo.

Work Experience
Sharkmob - TBA (2020-2022)
Warhorse Studios - Kingdom Come Deliverance (2015-2018)
Freelance - Architectural and Organic Assets
2019 - Freelance

Software Experience

ZBrush - Sculpting, Retopology
Max / Maya - Modelling, UV Mapping
Quixel Mixer, Quixel Bridge
Substance Painter, Substance Designer - Texturing, Procedural Texture Creation,
Photoshop - Texture Editing
CryEngine / Unreal Engine 4, 5 - Level Design, Material Editing
Perforce - File Revision
Agisoft - photogrammetry

Background

Born in Slovakia, Senkvice
Educated in Molecular Biology (MSc) and Traditional Arts
Self-taught 3D Artist
5 years of Professional Experience
Interest in photogrammetry

My other passions include photography, travel, make-up art, mythology and culture.

Looking for opportunities, feel free to get in touch.

Skills

3D ModelingEnvironment ModelingWorld Building

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Quixel Suite
Quixel Suite
CRYENGINE
CRYENGINE
Metashape
Metashape
Quixel Mixer
Quixel Mixer

Productions

    • Video Game
      Kingdom Come Deliverance
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Warhorse Studios

Experience

  • Environment Artist at Warhorse Studios
    Prague
    December 2015 - December 2018

    Responsible for Rattay surroundings including landscapes, rocks, vegetation, and interiors. Polished other areas of the world map, riversides and forest areas.

    Terrain scouting and scanning of real-world areas in Czech Republic for future projects.